Pages: [1] 2 3 4 5 6 7 8 |
1. Legion is scary; answers are needed - in General Discussions [original thread]
Sadly not. Logibro's comment were posted on 2014.05.08 12:38
- by Regis Blackbird - at 2014.08.29 08:35:00
|
2. [Mission Mechanic Suggestion #3] Player NPC hot-swap - in General Discussions [original thread]
Roger Cordill wrote: It seems as though you want a lobby shooter still. I ask why, as being a lobby shooter hurt dust in the first place..... Anyways, this technically exists in EVE, but not in Hisec. Quite literally you can scan down a person...
- by Regis Blackbird - at 2014.07.22 07:57:00
|
3. Legion Development is being done WRONG - in General Discussions [original thread]
Cat Merc wrote: Legion can not compete with the 500million dollars giant that is Destiny, so, yeah, EVE link MUST happen as quickly as possible. Exactly. If CCP want to compete with the multimillion dollar business they need to play on their...
- by Regis Blackbird - at 2014.07.21 16:00:00
|
4. [Mission Mechanic Suggestion #3] Player NPC hot-swap - in General Discussions [original thread]
I guess missions in Legion have NPC (drones) as the enemy. However, it would be great if real players can substitute the NPC where possible (not all the time though). Example: Combat Mission: A mission is available to attack a Guristas base to o...
- by Regis Blackbird - at 2014.07.21 13:50:00
|
5. [Mission Mechanic Suggestion #2] Missions and "Counter-Missions... - in General Discussions [original thread]
I guess Legion will have different agent missions with difficulty level based on either skill points or faction loyalty. Normally, the enemy would be NPC drones for all of these, but I think higher difficulty levels should be involve PVP in the f...
- by Regis Blackbird - at 2014.07.21 13:25:00
|
6. [Mission Mechanic Suggestion #1] Joint EVE and Legion Missions - in General Discussions [original thread]
This post is based on this thread but it got jumbled up with other ideas and features (a common mistake of mine ). Legion needs good and interesting missions, as well as a good EVE link... So why not combine the two? The following scenario ar...
- by Regis Blackbird - at 2014.07.21 12:56:00
|
7. Legion Development is being done WRONG - in General Discussions [original thread]
As far as I see it: PVE + Salvage (read: mining) - No EVE link necessary.
Agent Missions - Great EVE link possible with Joint Missions (see example mission in this thread )
FW 2.0? - EVE link possible
PC 2.0 - EVE link necessary!
- by Regis Blackbird - at 2014.07.21 09:17:00
|
8. Legion Development is being done WRONG - in General Discussions [original thread]
I agree as well. Legion needs to have a better, more substantial and most importantly; more accessible EVE link. To design without it, just to "add it later" will be difficult (or worse: impossible) to do. The New Eden IP interests me a lot, bu...
- by Regis Blackbird - at 2014.07.21 09:01:00
|
9. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: Maybe even allow the mouse movement to rotate the drift so you can hit the ground facing the right direction. ^ This is the (IMHO) the most important aspect of "looking around" while drifting. As Aeon states, we will proba...
- by Regis Blackbird - at 2014.07.15 06:38:00
|
10. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: So if we added the ability to drift how would like to control it with MKB? look in different direction: mouse drift towards/away from where you're looking: W/S strafe-drift left or right: A/S ...
- by Regis Blackbird - at 2014.07.15 05:56:00
|
11. Eve link idea - in General Discussions [original thread]
Larry Desmo wrote: this idea is an eve-side idea to increase the interaction between pilots and mercs In eve there should be a rig type to fit onto subcapital ships that alow pilots to transport, drop, and provide off map support to mercs. the...
- by Regis Blackbird - at 2014.07.12 11:13:00
|
12. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
ladwar wrote: only thing i want to know is how you plan on players "banking" loot my guess is a hub in fixed locations. which brings me to point two. what are your plans to prevent camping of said places. since some or all of dust weapons are ...
- by Regis Blackbird - at 2014.07.12 08:23:00
|
13. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Soraya Xel wrote: CCP Wolfman wrote: Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of...
- by Regis Blackbird - at 2014.07.10 18:12:00
|
14. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, a few quick answers to questions IGÇÖve seen come up. Drifting? Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important ...
- by Regis Blackbird - at 2014.07.10 07:13:00
|
15. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: (...)bases of operation(...) What CCP Wolfman think: link What everyone else think: link But we can dream
- by Regis Blackbird - at 2014.07.09 21:02:00
|
16. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Iron Wolf Saber wrote: I say make the sky spawn beacon a new racial equipment to rival the 'covert' drop uplink we currently use. Probably Minmatar. Then make 'passive' versions of both (ie they're always on the person using them) for the las...
- by Regis Blackbird - at 2014.07.09 16:36:00
|
17. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ohh, before I forget. Please make it so we can change our direction (point of view) mid air. I like that we can "drift" in Dust, but you are stuck facing the same direction until you hit the ground. In Legion, I guess we drop from higher altitude...
- by Regis Blackbird - at 2014.07.09 16:30:00
|
18. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I am all for sky spawns at a random location when entering the district for the first time (session start). To always jump in when you die is probably not a good idea, but could be an available option. I like the concept of setting up some form...
- by Regis Blackbird - at 2014.07.09 16:23:00
|
19. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: a) Lore explanation? How are we spawning in the sky? ^ this Also, how are we getting off the planet? (edit: with the loot?)
- by Regis Blackbird - at 2014.07.09 10:15:00
|
20. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean sp...
- by Regis Blackbird - at 2014.07.09 10:09:00
|
Pages: [1] 2 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |